| FInputModeDataBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include |
#include "GameFramework/PlayerController.h" |
struct FInputModeUIOnly : public FInputModeDataBase
Data structure used to setup an input mode that allows only the UI to respond to user input.
Name | Description | ||
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MouseLockMode |
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TSharedPtr< SWi... |
WidgetToFocus |
Name | Description | |
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FInputModeUIOnly() |
Name | Description | ||
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|
FInputModeUI... |
SetLockMouseToViewportBehavior ( |
Sets the mouse locking behavior of the viewport |
|
FInputModeUI... |
SetWidgetToFocus ( |
Widget to focus |
Name | Description | ||
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ApplyInputMode ( |
Derived classes override this function to apply the necessary settings for the desired input mode |