Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include |
#include "GameFramework/CharacterMovementComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void ServerMovePacked_ServerReceive
(
const FCharacterServerMovePackedBits & PackedBits
)
On the server, receives packed move data from the Character RPC, unpacks them into the FCharacterNetworkMoveDataContainer returned from GetNetworkMoveDataContainer(), and passes the data container to ServerMove_HandleMoveData().