Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include |
#include "Kismet/KismetRenderingLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static UTexture2D * RenderTargetCreateStaticTexture2DEditorOnly
(
UTextureRenderTarget2D * RenderTarget,
FString Name,
enum TextureCompressionSettings CompressionSettings,
enum TextureMipGenSettings MipSettings
)
Creates a new Static Texture from a Render Target 2D. Render Target Must be power of two and use four channels. Only works in the editor