UKismetRenderingLibrary::RenderTargetCreateStaticTexture2DEditorOnly

Creates a new Static Texture from a Render Target 2D.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h

Include

#include "Kismet/KismetRenderingLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp

Syntax

static UTexture2D * RenderTargetCreateStaticTexture2DEditorOnly
(
    UTextureRenderTarget2D * RenderTarget,
    FString Name,
    enum TextureCompressionSettings CompressionSettings,
    enum TextureMipGenSettings MipSettings
)

Remarks

Creates a new Static Texture from a Render Target 2D. Render Target Must be power of two and use four channels. Only works in the editor

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