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Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStatsManager.h |
Include |
#include "Particles/ParticlePerfStatsManager.h" |
struct FAccumulatedParticlePerfStats
Utility class for accumulating many frames worth of stats data.
Name | Description | ||
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GameThreadStats |
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RenderThreadStats |
Name | Description | |
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FAccumulatedParticlePerfStats() |
Name | Description | ||
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AddMax ( |
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FAccumulated... |
GetGameThreadStats() |
Returns the current Game Thread stats. |
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FAccumulated... |
GetRenderThreadStats() |
Returns the RT stats. Must be called on the Render Thread. |
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const FAccum... |
GetRenderThreadStats_GameThread ( |
Returns the RenderThread stats for use on the GameThread. Optional sync with the RenderThread. |
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Reset ( |
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ResetGT() |
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ResetMaxArray ( |
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ResetRT() |
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Tick ( |
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TickRT ( |