ISpatialAccelerationCollection::PBDComputeConstraintsLowLevel

This is kind of a hack to avoid virtuals. We simply route calls into templated functions

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAccelerationCollection.h

Include

#include "Chaos/ISpatialAccelerationCollection.h"

Syntax

void PBDComputeConstraintsLowLevel
(
    T Dt,
    FSpatialAccelerationBroadPhase & BroadPhase,
    FNarrowPhase & NarrowPhase,
    FAsyncCollisionReceiver & Receiver,
    CollisionStats::FStatData & StatData,
    IResimCacheBase * ResimCache
) const

Remarks

This is kind of a hack to avoid virtuals. We simply route calls into templated functions

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