GeomSweepMulti

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

bool

 

GeomSweepMulti

(
    const UWorld* World,
    const GeomWrapper& InGeom,
    const FQuat& InGeomRot,
    TArray< FHitResult >& OutHits,
    FVector Start,
    FVector End,
    ECollisionChannel TraceChannel,
    const FCollisionQueryParams& Param...,
    const FCollisionResponseParams& Re...,
    const FCollisionObjectQueryParams&...
)

Sweep a supplied shape against the world and do not stop until the first blocking hit

Public function

bool

 

GeomSweepMulti

(
    const UWorld* World,
    const FPhysicsGeometryCollection& ...,
    const FQuat& InGeomRot,
    TArray< FHitResult >& OutHits,
    FVector Start,
    FVector End,
    ECollisionChannel TraceChannel,
    const FCollisionQueryParams& Param...,
    const FCollisionResponseParams& Re...,
    const FCollisionObjectQueryParams&...
)

Public function

bool

 

GeomSweepMulti

(
    const UWorld* World,
    const FCollisionShape& InGeom,
    const FQuat& InGeomRot,
    TArray< FHitResult >& OutHits,
    FVector Start,
    FVector End,
    ECollisionChannel TraceChannel,
    const FCollisionQueryParams& Param...,
    const FCollisionResponseParams& Re...,
    const FCollisionObjectQueryParams&...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss