FPhysicsCommand_PhysX::ExecuteRead

Executes with appropriate read locking, return true if execution took place (actor was valid)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h

Include

#include "Physics/PhysicsInterfacePhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsInterfacePhysX.cpp

Syntax

static bool ExecuteRead
(
    const FPhysicsActorHandle_PhysX & InHandle,
    TFunctionRef< void &Actor)> InCallable
)

Remarks

Executes with appropriate read locking, return true if execution took place (actor was valid)

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