Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h |
Include |
#include "Physics/PhysicsInterfacePhysX.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsInterfacePhysX.cpp |
static bool ExecuteWrite
(
const FPhysicsActorHandle_PhysX & InHandleA,
const FPhysicsActorHandle_PhysX & InHandleB,
TFunctionRef< void &ActorA, const FPhysicsActorHandle_PhysX &ActorB)> InCallable
)
Executes with appropriate write locking, return true if execution took place (actor was valid)