Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h |
Include |
#include "Physics/PhysicsInterfacePhysX.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsInterfacePhysX.cpp |
static void AddActorToAggregate_AssumesLocked
(
const FPhysicsAggregateHandle_PhysX & InAggregate,
const FPhysicsActorHandle_PhysX & InActor
)