Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h |
Include |
#include "Physics/PhysicsInterfacePhysX.h" |
template<typename AllocatorType>
static int32 GetAllShapes_AssumedLocked
(
const FPhysicsActorHandle_PhysX & InHandle,
TArray< FPhysicsShapeHandle_PhysX, AllocatorType > & OutShapes
)