FPhysicsInterface_PhysX::GetPxRigidActorFromScene_AssumesLocked

To be used only in code that handles PhysX.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h

Include

#include "Physics/PhysicsInterfacePhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsInterfacePhysX.cpp

Syntax

static physx::PxRigidActor * GetPxRigidActorFromScene_AssumesLocked
(
    const FPhysicsActorHandle_PhysX & InActorHandle
)

Remarks

To be used only in code that handles PhysX.

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