FActorHandle::GetKinematicTarget

Gets the kinematic target (next transform) for the actor if one is set (check [HasKinematicTarget()](API\Runtime\Engine\Physics\ImmediatePhysics\ImmediatePhysicsChaos\FActorHandle\HasKinematicTarg-) to see if a target is available)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h

Include

#include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp

Syntax

const FKinematicTarget & GetKinematicTarget() const

Remarks

Gets the kinematic target (next transform) for the actor if one is set (check HasKinematicTarget() to see if a target is available)

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