Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
Include |
#include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
const FKinematicTarget & GetKinematicTarget() const
Gets the kinematic target (next transform) for the actor if one is set (check HasKinematicTarget() to see if a target is available)