Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h |
Include |
#include "Rendering/Texture2DResource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp |
void CacheSamplerStateInitializer
(
const UTexture2D * InOwner
)
Set the value of Filter, AddressU, AddressV, AddressW and MipBias from FStreamableTextureResource on the gamethread.