FTexture2DResource::CacheSamplerStateInitializer

Set the value of Filter, AddressU, AddressV, AddressW and MipBias from [FStreamableTextureResource](API\Runtime\Engine\Rendering\FStreamableTextureResource) on the gamethread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h

Include

#include "Rendering/Texture2DResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp

Syntax

void CacheSamplerStateInitializer
(
    const UTexture2D * InOwner
)

Remarks

Set the value of Filter, AddressU, AddressV, AddressW and MipBias from FStreamableTextureResource on the gamethread.

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