FQueuedHttpRequestAddEvent

[FQueuedHttpRequestAddEvent](API\Runtime\HttpNetworkReplayStreaming\FQueuedHttpRequestAddEvent) Custom event so that we can defer the need to knowing SessionName until we actually send it (which we should have it by then, since requests are executed in order)

Windows
MacOS
Linux

Inheritance Hierarchy

FQueuedHttpRequest

FQueuedHttpRequestAddEvent

References

Module

HttpNetworkReplayStreaming

Header

/Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/Public/HttpNetworkReplayStreaming.h

Include

#include "HttpNetworkReplayStreaming.h"

Syntax

class FQueuedHttpRequestAddEvent : public FQueuedHttpRequest

Remarks

FQueuedHttpRequestAddEvent Custom event so that we can defer the need to knowing SessionName until we actually send it (which we should have it by then, since requests are executed in order)

Variables

Name Description

Public variable

FString

 

Group

Public variable

FString

 

Meta

Public variable

FString

 

Name

Public variable

uint32

 

TimeInMS

Constructors

Name Description

Public function

FQueuedHttpRequestAddEvent

(
    const FString& InName,
    const uint32 InTimeInMS,
    const FString& InGroup,
    const FString& InMeta,
    const TArray< uint8 >& InData,
    TSharedRef< class IHttpRequest, ESP...
)

Destructors

Overridden from FQueuedHttpRequest

Name Description

Public function Virtual

bool

 

PreProcess

(
    FHttpNetworkReplayStreamer* St...,
    const FString& ServerURL,
    const FString& SessionName
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss