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Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
class FLandscapeVertexFactory : public FVertexFactory
Vertex factory for VTF-heightmap terrain
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Data |
Stream component data bound to this vertex factory |
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FLandscapeVertexFactory ( |
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~FLandscapeVertexFactory() |
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Copy ( |
Copy the data from another vertex factory |
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ModifyCompilationEnvironment ( |
Can be overridden by FVertexFactory subclasses to modify their compile environment just before compilation occurs. |
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SetData ( |
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread. |
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ShouldCompilePermutation ( |
Should we cache the material's shadertype on this platform with this vertex factory? |
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SupportsTessellationShaders() |
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FVertexFacto... |
GetType() |
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FDataType |
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StaticType |