Module |
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Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
Include |
#include "LevelSequenceBindingReference.h" |
struct FLevelSequenceBindingReferences
Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.
Name | Description | ||
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AddBinding |
Add a binding for the specified ID |
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const TSet< ... |
GetBoundAnimInstances() |
Const accessor for the currently bound anim instance IDs |
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HasBinding ( |
Check whether this map has a binding for the specified object id |
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RemoveBinding ( |
Remove a binding for the specified ID |
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RemoveInvalidBindings |
Filter out any bindings that do not match the specified set of GUIDs |
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RemoveInvalidObjects |
Remove specific object references that do not resolve |
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RemoveObjects |
Remove specific object references |
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ResolveBinding |
Resolve a binding for the specified ID using a given context |