Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneObjectPathChannel.h |
Include |
#include "Channels/MovieSceneObjectPathChannel.h" |
struct FMovieSceneObjectPathChannelKeyValue
Key value type for object path channels that stores references to objects as both a hard and soft reference, to ensure compatability with both sub objects and async loading
Name | Description | |
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FMovieSceneObjectPathChannelKeyValue() |
Default constructor |
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FMovieSceneObjectPathChannelKeyValue ( |
Construction from an object pointer |
Name | Description | ||
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UObject *... |
Get() |
Attempt to find this object either by returning the internally kept raw pointer, or by resolving (but not loading) the soft object path |
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const TSoftO... |
GetSoftPtr() |
Access the soft object pointer that this key should load |
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SerializeFromMismatchedTag ( |
Legacy conversion from a TSoftObjectPtr<> |
Name | Description | ||
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FMovieSceneO... |
operator= ( |
Assignment from a raw object pointer |