AddComponent

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

AddComponent

(
    FMovieSceneEntityID EntityID,
    FComponentTypeID ComponentTypeID
)

Add the specified component type to an entity. The component value will be default-initialized.

Public function

void

 

AddComponent

(
    FMovieSceneEntityID EntityID,
    TComponentTypeID< T > ComponentType...,
    ValueType&& InValue
)

Add the specified component value to an entity

Public function

void

 

AddComponent

(
    FMovieSceneEntityID EntityID,
    FComponentTypeID ComponentTypeID,
    EEntityRecursion Recursion
)

Add the specified component value to an entity

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