RemoveComponents

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

RemoveComponents

(
    FMovieSceneEntityID EntityID,
    const FComponentMask& ComponentsTo...
)

Remove the specified components from an entity, if they exist.

Public function

void

 

RemoveComponents

(
    FMovieSceneEntityID EntityID,
    const FComponentMask& ComponentsTo...,
    EEntityRecursion Recursion
)

Remove the specified components from an entity, if they exist.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss