IPropertyComponentHandler::DispatchInitializePropertyMetaDataTasks

Dispatch tasks that cache a pre-animated value for any entities that have the CachePreAnimatedState tag

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h

Include

#include "EntitySystem/IMovieScenePropertyComponentHandler.h"

Syntax

virtual void DispatchInitializePropertyMetaDataTasks
(
    const FPropertyDefinition & Definition,
    FSystemTaskPrerequisites & InPrerequisites,
    FSystemSubsequentTasks & Subsequents,
    UMovieSceneEntitySystemLinker * Linker
)

Remarks

Dispatch tasks that cache a pre-animated value for any entities that have the CachePreAnimatedState tag

Parameters

Parameter

Description

Definition

The property definition this handler was registered for

InPrerequisites

Task prerequisites for any entity system tasks that are dispatched

Subsequents

Subsequents to add any dispatched tasks to

Linker

The linker that owns the entity manager to dispatch tasks for

MetaDataProvider

Interface that is able to locate properties for entity IDs

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss