Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h |
Include |
#include "EntitySystem/IMovieScenePropertyComponentHandler.h" |
void RebuildOperational
(
const FPropertyDefinition & Definition,
TArrayView< const FPropertyCompositeDefinition > Composites,
const TArrayView< FMovieSceneEntityID > & EntityIDs,
UMovieSceneEntitySystemLinker * Linker,
FPropertyComponentArrayView OutResult
)
Rebuild operational values from the given entities. These entities are expected to store the value type's composite values.
Parameter |
Description |
---|---|
Definition |
The property definition this handler was registered for |
Composites |
The composite channels that this property type comproses |
EntityIDs |
The entities on which the composite values will be found |
Linker |
The linker that owns the entity manager where the entities live |
OutResult |
The result to receieve rebuilt values, one for every entitiy in EntityIDs. Must be of type StorageType. |