IPropertyComponentHandler::RebuildOperational

Rebuild operational values from the given entities.

Windows
MacOS
Linux

Override Hierarchy

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/EntitySystem/IMovieScenePropertyComponentHandler.h

Include

#include "EntitySystem/IMovieScenePropertyComponentHandler.h"

Syntax

void RebuildOperational
(
    const FPropertyDefinition & Definition,
    TArrayView< const FPropertyCompositeDefinition > Composites,
    const TArrayView< FMovieSceneEntityID > & EntityIDs,
    UMovieSceneEntitySystemLinker * Linker,
    FPropertyComponentArrayView OutResult
)

Remarks

Rebuild operational values from the given entities. These entities are expected to store the value type's composite values.

Parameters

Parameter

Description

Definition

The property definition this handler was registered for

Composites

The composite channels that this property type comproses

EntityIDs

The entities on which the composite values will be found

Linker

The linker that owns the entity manager where the entities live

OutResult

The result to receieve rebuilt values, one for every entitiy in EntityIDs. Must be of type StorageType.

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