| IInitialValueProcessor::Process()
|
Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
Include |
#include "EntitySystem/MovieScenePropertyComponentHandler.h" |
virtual void Process
(
const FEntityAllocation * Allocation,
const FComponentMask & AllocationType
)
Process all initial values for the specified allocation