Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneRootOverridePath.h |
Include |
#include "Evaluation/MovieSceneRootOverridePath.h" |
struct FSubSequencePath
A path of unaccumulated sequence IDs ordered from child->parent->grandparent that is used to generate unique sequenceIDs for inner sequences Optimized for Remap rather than Push/Pop by keeping sequence IDs child-parent order (the order they are required for remapping)
Name | Description | |
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FSubSequencePath() |
Default construction to a root path |
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FSubSequencePath ( |
Set up this path from a specific sequence ID that points to a particular sequence in the specified hierarchy |
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FSubSequencePath ( |
Set up this path from a specific sequence ID that points to a particular sequence in the specified hierarchy |
Name | Description | ||
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Contains ( |
Check whether this path contains the specified sequence ID |
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FMovieSceneS... |
FindCommonParent ( |
Find the first parent sequence ID that is common to both A and B |
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FMovieSceneS... |
MakeLocalSequenceID ( |
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FMovieSceneS... |
MakeLocalSequenceID ( |
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NumGenerationsFromLeaf ( |
Return the number of generations between this path's leaf node, and the specified sequence ID |
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NumGenerationsFromRoot ( |
Return the number of generations between the root and the specified sequence ID |
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PopGenerations ( |
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PopTo ( |
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PushGeneration ( |
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Reset() |
Reset this path to its default state (pointing to the root sequence) |
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Reset ( |
Set up this path from a specific sequence ID that points to a particular sequence in the specified hierarchy |
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FMovieSceneS... |
ResolveChildSequenceID ( |
Remap the specified sequence ID based on the currently evaluating sequence path, to the Root |