FRelativeObjectBindingID::FRelativeObjectBindingID

Construction from a master sequence Hierarchy

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h

Include

#include "MovieSceneObjectBindingID.h"

Source

/Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp

Syntax

FRelativeObjectBindingID
(
    FMovieSceneSequenceID SourceSequenceID,
    FMovieSceneSequenceID TargetSequenceID,
    const FGuid & TargetGuid,
    const FMovieSceneSequenceHierarchy * Hierarchy
)

Remarks

Construction from a master sequence Hierarchy

Parameters

Parameter

Description

SourceSequenceID

Absolute sequence ID within Hierarchy that represents the start of the path (ie, the sequence that this binding ID is serialized within)

TargetSequenceID

Absolute sequence ID within Hierarchy that holds the target object

TargetGuid

The GUID of the object binding within TargetSequenceID that represents the object at runtime

Hierarchy

The hierachy to use for computation of the relative path. Many be nullptr where Source and Targets are both MovieSceneSequenceID::Root

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