FNullDynamicRHI::RHISetMultipleViewports

Useful when used with geometry shader (emit polygons to different viewports), otherwise SetViewPort() is simpler

Windows
MacOS
Linux

Override Hierarchy

IRHICommandContext::RHISetMultipleViewports()

FNullDynamicRHI::RHISetMultipleViewports()

References

Module

NullDrv

Header

/Engine/Source/Runtime/NullDrv/Public/NullRHI.h

Include

#include "NullRHI.h"

Syntax

virtual void RHISetMultipleViewports
(
    uint32 Count,
    const FViewportBounds * Data
)

Remarks

Useful when used with geometry shader (emit polygons to different viewports), otherwise SetViewPort() is simpler

Parameters

Parameter

Description

Count

0

Data

must not be 0

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss