| FDynamicRHI::RHIUpdateTexture3D()
|
Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include |
#include "DynamicRHI.h" |
void RHIUpdateTexture3D
(
FRHITexture3D * Texture,
uint32 MipIndex,
const struct FUpdateTextureRegion3D & UpdateRegion,
uint32 SourceRowPitch,
uint32 SourceDepthPitch,
const uint8 * SourceData
)
Updates a region of a 3D texture from system memory
Parameter |
Description |
---|---|
Texture |
the RHI texture resource to update |
MipIndex |
mip level index to be modified |
UpdateRegion |
The rectangle to copy source image data from |
SourceRowPitch |
size in bytes of each row of the source image, usually Bpp * SizeX |
SourceDepthPitch |
size in bytes of each depth slice of the source image, usually Bpp SizeX SizeY |
SourceData |
source image data, starting at the upper left corner of the source rectangle (in same pixel format as texture) |