RHIBeginUpdateMultiFrameResource

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual

void

 

RHIBeginUpdateMultiFrameResource

(
    FRHITexture* Texture
)

Signals the beginning and ending of rendering to a resource to be used in the next frame on a multiGPU system

Public function Virtual

void

 

RHIBeginUpdateMultiFrameResource

(
    FRHIUnorderedAccessView* UAV
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss