FRDGBuilder::RegisterExternalTexture

Register an external texture with a custom name.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h

Include

#include "RenderGraphBuilder.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderGraphBuilder.cpp

Syntax

FRDGTextureRef RegisterExternalTexture
(
    const TRefCountPtr< IPooledRenderTarget > & ExternalPooledTexture,
    const TCHAR * NameIfNotRegistered,
    ERenderTargetTexture RenderTargetTexture,
    ERDGTextureFlags Flags
)

Remarks

Register an external texture with a custom name. The name is only used if the texture has not already been registered.

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