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Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
Include |
#include "ShaderParameterMacros.h" |
struct FRenderTargetBinding
Render graph information about how to bind a render target.
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FRenderTargetBinding() |
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FRenderTargetBinding ( |
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FRenderTargetBinding ( |
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FRenderTargetBinding ( |
Name | Description | ||
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CanMergeBefore ( |
Whether we can merge a render pass using Other into a render pass using this render target binding. |
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GetArraySlice() |
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ERenderTarge... |
GetLoadAction() |
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GetMipIndex() |
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GetMipIndex ( |
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FRDGTexture ... |
GetResolveTexture() |
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FRDGTexture ... |
GetTexture() |
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SetArraySlice ( |
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SetLoadAction ( |
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SetResolveTexture ( |
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SetTexture ( |