| FMeshDrawShaderBindingsLayout
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Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
Include |
#include "MeshDrawShaderBindings.h" |
class FMeshDrawShaderBindingsLayout
Stores the number of each resource type that will need to be bound to a single shader, computed during shader reflection.
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const FShaderPa... |
ParameterMapInfo |
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FMeshDrawShaderBindingsLayout ( |
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operator== ( |