Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/VT/VirtualTextureFeedbackBuffer.h |
Include |
#include "VT/VirtualTextureFeedbackBuffer.h" |
struct FVirtualTextureFeedbackBufferDesc
Description of how to interpret an RHIBuffer that is being fed to the virtual texture feedback system. For example a buffer may be a simple flat buffer, or a 2D screen-space buffer with rectangles representing multiple player viewports. In the future we may also want to support append style buffers containing buffer size etc.