UTimeManagementBlueprintLibrary::Conv_FrameNumberToInteger

Converts a FrameNumber to an int32 for use in functions that take int32 frame counts for convenience.

Windows
MacOS
Linux

References

Module

TimeManagement

Header

/Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h

Include

#include "TimeManagementBlueprintLibrary.h"

Source

/Engine/Source/Runtime/TimeManagement/Private/TimeManagementBlueprintLibrary.cpp

Syntax

static int32 Conv_FrameNumberToInteger
(
    const FFrameNumber & InFrameNumber
)

Remarks

Converts a FrameNumber to an int32 for use in functions that take int32 frame counts for convenience.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss