unreal.DisplayClusterConfigurationViewport_ICVFX

class unreal.DisplayClusterConfigurationViewport_ICVFX(allow_icvfx=True, camera_render_mode=DisplayClusterConfigurationICVFX_OverrideCameraRenderMode.DEFAULT, lightcard_render_mode=DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode.DEFAULT)

Bases: unreal.StructBase

Display Cluster Configuration Viewport ICVFX

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_icvfx (bool): [Read-Write] Allow use ICVFX for this viewport (Must be supported by projection policy)

  • camera_render_mode (DisplayClusterConfigurationICVFX_OverrideCameraRenderMode): [Read-Write] Disable incamera render to this viewport

  • lightcard_render_mode (DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode): [Read-Write] Use unique lightcard mode for this viewport

property allow_icvfx

[Read-Only] Allow use ICVFX for this viewport (Must be supported by projection policy)

Type

(bool)

property camera_render_mode

[Read-Only] Disable incamera render to this viewport

Type

(DisplayClusterConfigurationICVFX_OverrideCameraRenderMode)

property lightcard_render_mode

[Read-Only] Use unique lightcard mode for this viewport

Type

(DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode)