unreal.NiagaraDataInterfaceArrayBool
¶
- class unreal.NiagaraDataInterfaceArrayBool(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterfaceArray
Niagara Data Interface Array Bool
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayInt.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_data
(Array(bool)): [Read-Write] Bool Datamax_elements
(int32): [Read-Write] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.