unreal.ARFaceUpdatePayload

class unreal.ARFaceUpdatePayload(session_payload=[0, None, None], left_eye_position=[0.0, 0.0, 0.0], right_eye_position=[0.0, 0.0, 0.0], look_at_target=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

ARFace Update Payload

C++ Source:

  • Module: AugmentedReality

  • File: ARComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • left_eye_position (Vector): [Read-Write] Left Eye Position

  • look_at_target (Vector): [Read-Write] Look at Target

  • right_eye_position (Vector): [Read-Write] Right Eye Position

  • session_payload (ARSessionPayload): [Read-Write] Session Payload

property left_eye_position

[Read-Write] Left Eye Position

Type

(Vector)

property look_at_target

[Read-Write] Look at Target

Type

(Vector)

property right_eye_position

[Read-Write] Right Eye Position

Type

(Vector)

property session_payload

[Read-Only] Session Payload

Type

(ARSessionPayload)