unreal.ActorForWorldTransforms
¶
- class unreal.ActorForWorldTransforms(actor=None, component=None, socket_name='None')¶
Bases:
unreal.StructBase
Description of an actor selected parts we can find world transforms on
C++ Source:
Module: MovieScene
File: ActorForWorldTransforms.h
Editor Properties: (see get_editor_property/set_editor_property)
actor
(Actor): [Read-Write] Actorcomponent
(SceneComponent): [Read-Write] Componentsocket_name
(Name): [Read-Write] Socket Name
- property component¶
[Read-Write] Component
- Type