unreal.ActorForWorldTransforms

class unreal.ActorForWorldTransforms(actor=None, component=None, socket_name='None')

Bases: unreal.StructBase

Description of an actor selected parts we can find world transforms on

C++ Source:

  • Module: MovieScene

  • File: ActorForWorldTransforms.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor (Actor): [Read-Write] Actor

  • component (SceneComponent): [Read-Write] Component

  • socket_name (Name): [Read-Write] Socket Name

property actor

[Read-Write] Actor

Type

(Actor)

property component

[Read-Write] Component

Type

(SceneComponent)

property socket_name

[Read-Write] Socket Name

Type

(Name)