unreal.AudioSliderStyle

class unreal.AudioSliderStyle(slider_style=[[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], 2.0], text_box_style=[[[56.0, 28.0], [0.0, 0.0, 0.0, 0.0], [[0.0, 0.0, 0.0, 0.0], 0], [[4.0, 4.0, 4.0, 4.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.FIXED_RADIUS, False], None, SlateBrushDrawType.ROUNDED_BOX, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[0.0, 0.0, 0.0, 0.0], 0]], widget_background_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], slider_background_color=[[0.0, 0.0, 0.0, 0.0], 0], slider_background_size=[28.0, 450.0], label_padding=0.0, slider_bar_color=[[0.0, 0.0, 0.0, 0.0], 0], slider_thumb_color=[[0.0, 0.0, 0.0, 0.0], 0], widget_background_color=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED])

Bases: unreal.SlateWidgetStyle

Represents the appearance of an Audio Slider

C++ Source:

  • Plugin: AudioWidgets

  • Module: AudioWidgets

  • File: AudioWidgetsSlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • label_padding (float): [Read-Write] Label Padding: Size of the padding between the label and the slider

  • slider_background_color (SlateColor): [Read-Write] Slider Background Color: Color used to draw the slider background

  • slider_background_size (Vector2D): [Read-Write] Slider Background Size: Size of the slider background (slider default is vertical)

  • slider_bar_color (SlateColor): [Read-Write] Slider Bar Color: Color used to draw the slider bar

  • slider_style (SliderStyle): [Read-Write] Slider Style: The style to use for the underlying SSlider.

  • slider_thumb_color (SlateColor): [Read-Write] Slider Thumb Color: Color used to draw the slider thumb (handle)

  • text_box_style (AudioTextBoxStyle): [Read-Write] Text Box Style: The style to use for the audio text box widget.

  • widget_background_color (SlateColor): [Read-Write] Widget Background Color: Color used to draw the widget background

  • widget_background_image (SlateBrush): [Read-Write] Widget Background Image: Image for the widget background

property label_padding

[Read-Write] Label Padding: Size of the padding between the label and the slider

Type

(float)

property slider_background_color

[Read-Write] Slider Background Color: Color used to draw the slider background

Type

(SlateColor)

property slider_background_size

[Read-Write] Slider Background Size: Size of the slider background (slider default is vertical)

Type

(Vector2D)

property slider_bar_color

[Read-Write] Slider Bar Color: Color used to draw the slider bar

Type

(SlateColor)

property slider_style

[Read-Write] Slider Style: The style to use for the underlying SSlider.

Type

(SliderStyle)

property slider_thumb_color

[Read-Write] Slider Thumb Color: Color used to draw the slider thumb (handle)

Type

(SlateColor)

property text_box_style

[Read-Write] Text Box Style: The style to use for the audio text box widget.

Type

(AudioTextBoxStyle)

property widget_background_color

[Read-Write] Widget Background Color: Color used to draw the widget background

Type

(SlateColor)

property widget_background_image

[Read-Write] Widget Background Image: Image for the widget background

Type

(SlateBrush)