unreal.ContextualAnimIKTargetBoneParams
¶
- class unreal.ContextualAnimIKTargetBoneParams(target_role='None', bone_name='None')¶
Bases:
unreal.StructBase
Contextual Anim IKTarget Bone Params
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name
(Name): [Read-Write] Bone Nametarget_role
(Name): [Read-Write] Target Role