unreal.ContextualAnimQueryResult
¶
- class unreal.ContextualAnimQueryResult(animation=None, entry_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], sync_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], anim_start_time=0.0, data_index=- 1)¶
Bases:
unreal.StructBase
Stores the result of a query function
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_start_time
(float): [Read-Write] Anim Start Timeanimation
(AnimMontage): [Read-Write] Animationdata_index
(int32): [Read-Write] Data Indexentry_transform
(Transform): [Read-Write] Entry Transformsync_transform
(Transform): [Read-Write] Sync Transform
- property animation¶
[Read-Write] Animation
- Type
- property data_index¶
[Read-Write] Data Index
- Type
(int32)