unreal.ContextualAnimQueryResult

class unreal.ContextualAnimQueryResult(animation=None, entry_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], sync_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], anim_start_time=0.0, data_index=- 1)

Bases: unreal.StructBase

Stores the result of a query function

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_start_time (float): [Read-Write] Anim Start Time

  • animation (AnimMontage): [Read-Write] Animation

  • data_index (int32): [Read-Write] Data Index

  • entry_transform (Transform): [Read-Write] Entry Transform

  • sync_transform (Transform): [Read-Write] Sync Transform

property anim_start_time

[Read-Write] Anim Start Time

Type

(float)

property animation

[Read-Write] Animation

Type

(AnimMontage)

property data_index

[Read-Write] Data Index

Type

(int32)

property entry_transform

[Read-Write] Entry Transform

Type

(Transform)

property sync_transform

[Read-Write] Sync Transform

Type

(Transform)