unreal.ControlRigControlPose
¶
- class unreal.ControlRigControlPose(copy_of_controls=[])¶
Bases:
unreal.StructBase
The Data Stored For Each Pose and associated Functions to Store and Paste It
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigPose.h
Editor Properties: (see get_editor_property/set_editor_property)
copy_of_controls
(Array(RigControlCopy)): [Read-Write] Copy Of Controls
- property copy_of_controls¶
[Read-Write] Copy Of Controls
- Type