unreal.ControlRigControlPose

class unreal.ControlRigControlPose(copy_of_controls=[])

Bases: unreal.StructBase

The Data Stored For Each Pose and associated Functions to Store and Paste It

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • copy_of_controls (Array(RigControlCopy)): [Read-Write] Copy Of Controls

property copy_of_controls

[Read-Write] Copy Of Controls

Type

(Array(RigControlCopy))