unreal.DMXEntityFixtureTypeConstructionParams

class unreal.DMXEntityFixtureTypeConstructionParams(parent_dmx_library=None, dmx_category=[], modes=[])

Bases: unreal.StructBase

Parameters to construct a Fixture Type.

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dmx_category (DMXFixtureCategory): [Read-Write] DMXCategory: The Category of the Fixture, useful for Filtering

  • modes (Array(DMXFixtureMode)): [Read-Write] Modes: The Modes of the Fixture Type

  • parent_dmx_library (DMXLibrary): [Read-Write] Parent DMXLibrary: The DMX Library in which the Fixture Type will be constructed

property dmx_category

[Read-Write] DMXCategory: The Category of the Fixture, useful for Filtering

Type

(DMXFixtureCategory)

property modes

[Read-Write] Modes: The Modes of the Fixture Type

Type

(Array(DMXFixtureMode))

property parent_dmx_library

[Read-Write] Parent DMXLibrary: The DMX Library in which the Fixture Type will be constructed

Type

(DMXLibrary)