unreal.DMXEntityFixtureTypeConstructionParams
¶
- class unreal.DMXEntityFixtureTypeConstructionParams(parent_dmx_library=None, dmx_category=[], modes=[])¶
Bases:
unreal.StructBase
Parameters to construct a Fixture Type.
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixtureType.h
Editor Properties: (see get_editor_property/set_editor_property)
dmx_category
(DMXFixtureCategory): [Read-Write] DMXCategory: The Category of the Fixture, useful for Filteringmodes
(Array(DMXFixtureMode)): [Read-Write] Modes: The Modes of the Fixture Typeparent_dmx_library
(DMXLibrary): [Read-Write] Parent DMXLibrary: The DMX Library in which the Fixture Type will be constructed
- property dmx_category¶
[Read-Write] DMXCategory: The Category of the Fixture, useful for Filtering
- Type
- property modes¶
[Read-Write] Modes: The Modes of the Fixture Type
- Type
- property parent_dmx_library¶
[Read-Write] Parent DMXLibrary: The DMX Library in which the Fixture Type will be constructed
- Type