unreal.DMXImportGDTFAttribute

class unreal.DMXImportGDTFAttribute(name='None', pretty='', activation_group=['None'], feature=['None'], main_attribute='', physical_unit=DMXImportGDTFPhysicalUnit.NONE, color=[])

Bases: unreal.StructBase

DMXImport GDTFAttribute

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • activation_group (DMXImportGDTFActivationGroup): [Read-Write] Activation Group

  • color (DMXColorCIE): [Read-Write] Color

  • feature (DMXImportGDTFFeature): [Read-Write] Feature

  • main_attribute (str): [Read-Write] Main Attribute

  • name (Name): [Read-Write] Name

  • physical_unit (DMXImportGDTFPhysicalUnit): [Read-Write] Physical Unit

  • pretty (str): [Read-Write] Pretty

property activation_group

[Read-Only] Activation Group

Type

(DMXImportGDTFActivationGroup)

property color

[Read-Only] Color

Type

(DMXColorCIE)

property feature

[Read-Only] Feature

Type

(DMXImportGDTFFeature)

property main_attribute

[Read-Only] Main Attribute

Type

(str)

property name

[Read-Only] Name

Type

(Name)

property physical_unit

[Read-Only] Physical Unit

Type

(DMXImportGDTFPhysicalUnit)

property pretty

[Read-Only] Pretty

Type

(str)