unreal.DMXInputPortReference

class unreal.DMXInputPortReference(port_guid=[], enabled_flag=True)

Bases: unreal.StructBase

Reference of an input port

C++ Source:

  • Plugin: DMXProtocol

  • Module: DMXProtocol

  • File: DMXInputPortReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled_flag (bool): [Read-Write] Enabled Flag: Optional flag for port references that can be enabled or disabled

  • port_guid (Guid): [Read-Write] Port Guid: Unique identifier shared with port config and port instance. Note: This needs be BlueprintReadWrite to be accessible to property type customization, but is hidden by customization.

property enabled_flag

[Read-Write] Enabled Flag: Optional flag for port references that can be enabled or disabled

Type

(bool)

property port_guid

[Read-Write] Port Guid: Unique identifier shared with port config and port instance. Note: This needs be BlueprintReadWrite to be accessible to property type customization, but is hidden by customization.

Type

(Guid)