unreal.DataprepSelectionTransform
¶
- class unreal.DataprepSelectionTransform(outer=None, name='None')¶
Bases:
unreal.DataprepParameterizableObject
Dataprep Selection Transform
C++ Source:
Plugin: DataprepEditor
Module: DataprepCore
File: DataprepSelectionTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
output_can_include_input
(bool): [Read-Write] Output Can Include Input: Specifies if input objects that have matching type can be added to the result
- execute(objects)¶
Execute the transform
- get_additional_keyword() Text ¶
Allows to add more keywords for when a user is searching for the fetcher in the ui.
- Return type
- get_category() Text ¶
Allows to change the category of the transform for the ui if needed.
- Return type
- get_display_transform_name() Text ¶
Allows to change the name of the transform for the ui if needed.
- Return type
- get_tooltip() Text ¶
Allows to change the tooltip of the transform for the ui if needed.
- Return type
- on_execution(objects)¶
This function is called when the transform is executed. If your defining your transform in Blueprint or Python this is the function to override.