unreal.DisplayClusterConfigurationICVFX_VisibilityList

class unreal.DisplayClusterConfigurationICVFX_VisibilityList(actor_layers=[], actors=[], root_actor_component_names=[])

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Visibility List

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_layers (Array(ActorLayer)): [Read-Write] Actor Layers: {LayersTooltip}

  • actors (Array(Actor)): [Read-Write] Actors: {ActorsTooltip}

  • root_actor_component_names (Array(str)): [Read-Write] Root Actor Component Names: Reference to RootActor components by names

property actor_layers

[Read-Write] Actor Layers: {LayersTooltip}

Type

(Array(ActorLayer))

property actors

[Read-Write] Actors: {ActorsTooltip}

Type

(Array(Actor))

property root_actor_component_names

[Read-Write] Root Actor Component Names: Reference to RootActor components by names

Type

(Array(str))