unreal.DisplayClusterConfigurationNetworkSettings
¶
- class unreal.DisplayClusterConfigurationNetworkSettings(connect_retries_amount=300, connect_retry_delay=1000, game_start_barrier_timeout=18000000, frame_start_barrier_timeout=1800000, frame_end_barrier_timeout=1800000, render_sync_barrier_timeout=1800000)¶
Bases:
unreal.StructBase
Display Cluster Configuration Network Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
connect_retries_amount
(int32): [Read-Write] Connect Retries Amount: Advanced: amount of times nDisplay tries to reconnect before droppingconnect_retry_delay
(int32): [Read-Write] Connect Retry Delay: Advanced: delay in between connection retriesframe_end_barrier_timeout
(int32): [Read-Write] Frame End Barrier Timeout: Advanced: timeout value for End Frame Barrierframe_start_barrier_timeout
(int32): [Read-Write] Frame Start Barrier Timeout: Advanced: timeout value for Start Frame Barriergame_start_barrier_timeout
(int32): [Read-Write] Game Start Barrier Timeout: Advanced: timeout for Game Thread Barrierrender_sync_barrier_timeout
(int32): [Read-Write] Render Sync Barrier Timeout: Advanced: timeout value for Render Sync
- property connect_retries_amount¶
[Read-Write] Connect Retries Amount: Advanced: amount of times nDisplay tries to reconnect before dropping
- Type
(int32)
- property connect_retry_delay¶
[Read-Write] Connect Retry Delay: Advanced: delay in between connection retries
- Type
(int32)
- property frame_end_barrier_timeout¶
[Read-Write] Frame End Barrier Timeout: Advanced: timeout value for End Frame Barrier
- Type
(int32)
- property frame_start_barrier_timeout¶
[Read-Write] Frame Start Barrier Timeout: Advanced: timeout value for Start Frame Barrier
- Type
(int32)
- property game_start_barrier_timeout¶
[Read-Write] Game Start Barrier Timeout: Advanced: timeout for Game Thread Barrier
- Type
(int32)
- property render_sync_barrier_timeout¶
[Read-Write] Render Sync Barrier Timeout: Advanced: timeout value for Render Sync
- Type
(int32)