unreal.DisplayClusterConfigurationRectangle

class unreal.DisplayClusterConfigurationRectangle(x=0, y=0, w=0, h=0)

Bases: unreal.StructBase

All configuration UObjects should inherit from this class.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Base.h

Editor Properties: (see get_editor_property/set_editor_property)

  • h (int32): [Read-Write] H

  • w (int32): [Read-Write] W

  • x (int32): [Read-Write] X

  • y (int32): [Read-Write] Y

property h

[Read-Write] H

Type

(int32)

property w

[Read-Write] W

Type

(int32)

property x

[Read-Write] X

Type

(int32)

property y

[Read-Write] Y

Type

(int32)