unreal.EditorScriptingMeshReductionOptions_Deprecated

class unreal.EditorScriptingMeshReductionOptions_Deprecated(auto_compute_lod_screen_size=True, reduction_settings=[])

Bases: unreal.StructBase

Deprecated as of 5.0, use the struct FStaticMeshReductionOptions in Static Mesh Editor Library Instead

C++ Source:

  • Plugin: EditorScriptingUtilities

  • Module: EditorScriptingUtilities

  • File: EditorStaticMeshLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_compute_lod_screen_size (bool): [Read-Write] Auto Compute LODScreen Size: If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UI

  • reduction_settings (Array(EditorScriptingMeshReductionSettings_Deprecated)): [Read-Write] Reduction Settings: Array of reduction settings to apply to each new LOD mesh.

property auto_compute_lod_screen_size

[Read-Write] Auto Compute LODScreen Size: If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UI

Type

(bool)

property reduction_settings

[Read-Write] Reduction Settings: Array of reduction settings to apply to each new LOD mesh.

Type

(Array(EditorScriptingMeshReductionSettings_Deprecated))