unreal.EquirectProps
¶
- class unreal.EquirectProps(left_uv_rect=[[0.0, 0.0], [1.0, 1.0]], right_uv_rect=[[0.0, 0.0], [1.0, 1.0]], left_scale=[1.0, 1.0], right_scale=[1.0, 1.0], left_bias=[0.0, 0.0], right_bias=[0.0, 0.0])¶
Bases:
unreal.StructBase
Properties for equirect layers
C++ Source:
Module: Engine
File: StereoLayerComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
left_bias
(Vector2D): [Read-Write] Left Bias: Left eye’s texture coordinate bias after mapping to 2D.left_scale
(Vector2D): [Read-Write] Left Scale: Left eye’s texture coordinate scale after mapping to 2D.left_uv_rect
(Box2D): [Read-Write] Left UVRect: Left source texture UVRect, specifying portion of input texture corresponding to left eye.right_bias
(Vector2D): [Read-Write] Right Bias: Right eye’s texture coordinate bias after mapping to 2D.right_scale
(Vector2D): [Read-Write] Right Scale: Right eye’s texture coordinate scale after mapping to 2D.right_uv_rect
(Box2D): [Read-Write] Right UVRect: Right source texture UVRect, specifying portion of input texture corresponding to right eye.
- property left_bias¶
[Read-Only] Left Bias: Left eye’s texture coordinate bias after mapping to 2D.
- Type
(Vector2D)
- property left_scale¶
[Read-Only] Left Scale: Left eye’s texture coordinate scale after mapping to 2D.
- Type
(Vector2D)
- property left_uv_rect¶
[Read-Only] Left UVRect: Left source texture UVRect, specifying portion of input texture corresponding to left eye.
- Type
(Box2D)
- property right_bias¶
[Read-Only] Right Bias: Right eye’s texture coordinate bias after mapping to 2D.
- Type
(Vector2D)