unreal.FilterOptionPerAxis

class unreal.FilterOptionPerAxis(x=True, y=True, z=True)

Bases: unreal.StructBase

Filter Option Per Axis

This is used to filter per axis for constraint options

C++ Source:

  • Module: AnimationCore

  • File: Constraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (bool): [Read-Write] X

  • y (bool): [Read-Write] Y

  • z (bool): [Read-Write] Z

property x

[Read-Write] X

Type

(bool)

property y

[Read-Write] Y

Type

(bool)

property z

[Read-Write] Z

Type

(bool)